AI Insights · Timothy · July 2022
Top 5 Gacha Games Performance in Kuwait Q2 2022
Analyzing the performance of the top 5 gacha games in Kuwait during Q2 2022, including metrics on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 gacha games in Kuwait demonstrated varied performance across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, offers insights into the market trends for these popular applications.
Head Ball 2 - Soccer Game from MASOMO LIMITED saw fluctuations in its weekly revenue, peaking at around $2.2K in mid-April and maintaining a steady performance of approximately $1.5K towards the end of June. Weekly downloads showed a significant rise in early April, reaching over 9K, but experienced a drop to around 1.3K by the end of June. Weekly active users also saw a decline from 16.4K at the beginning of the quarter to about 20.1K at the end.
8 Ball Pool™ by Miniclip.com maintained a relatively stable weekly revenue, with a peak of approximately $9.2K in mid-April. Weekly downloads remained consistent, averaging around 3K, with a slight increase to 3.5K in mid-June. Active users showed a steady trend, fluctuating around the 75K mark throughout the quarter.
Sonic Forces PvP Racing Battle from SEGA experienced a gradual increase in weekly revenue, peaking at about $489 in late June. Weekly downloads saw a significant rise, reaching nearly 2K in early May, before stabilizing around 1.3K towards the end of the quarter. Active users increased from 1.1K at the start of Q2 to approximately 4.1K by the end.
eFootball™ 2024 by KONAMI showed a varied revenue trend, peaking at approximately $1.2K at the start of the quarter and ending at around $764. Weekly downloads were stable, averaging around 900, with a slight increase in late May to 1.2K. Active users remained steady, averaging around 18K throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had the highest revenue among the top 5, peaking at about $27.5K at the start of Q2. However, it saw a significant drop to around $3.7K by the end of June. Weekly downloads remained stable, averaging around 800. Active users showed a slight increase from 13.5K at the beginning of the quarter to approximately 13.8K towards the end.
For more detailed insights on the performance of these top gacha games, visit Sensor Tower.